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Haveli

1CommerceCommerce

Description

An opulent urban home belonging to a wealthy trading family, decorated with balconies and mural paintings. EVENT: Can provide a large sum of money from lucrative trade, although merchants' cutthroat competition can also incur losses. Bonus money scales over time, but losses become more likely with more merchants. Don't be too greedy!

Core data

ID
745
Alias
ID_STRUC_IND_MERCHANT_MANSION
$Alias
$ID_STRUC_IND_MERCHANT_MANSION
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
TILES- EVT: Can give or lose Money
DLC notes
-
Constraints
Haveli
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceTiles & Brick
BonusResource[0]Silk
BonusResource[1]Luxury
BonusResource[2]Exotic Fruits

Outputs

Output fieldValue
Infra_Output2
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers