Buildings
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Impediments
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Perks
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Resources
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Units
Windmill
3InfrastructureInfrastructure
Description
These towers were fitted with sails to harness wind for grinding grain or pumping water. Beyond their economic role, they became enduring symbols of medieval innovation in capturing natural energy and raising productivity.
This building will provide a significant increase in productivity to peasants and craftsmen.
Core data
ID
790
Alias
ID_STRUC_WINDMILL
$Alias
$ID_STRUC_WINDMILL
Tier
3
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
SAILS-, Agri+ Infla+ GRAIN+
DLC notes
-
Constraints
Windmill
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
210
Infrastructure upkeep
1
Money upkeep
6
Resources
| Field | Value |
| Input_Resource | Sails |
| BonusResource[0] | Grain |
| BonusResource[1] | Flax |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Food | 6 |
| Bonus_Steward | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Windmill | ID_MOD_STRUCTURE_WINDMILL | Productivity surge | Jobprod0 Bonus: 2 Jobprod1 Bonus: 2 |