Buildings · Impediments · Perks · Resources · Units

Blast Furnace

3InfrastructureInfrastructure

Description

Larger furnaces than the shaft furnace, driven by higher heat and stronger air blasts to smelt iron. Capable of yielding cast iron in quantity, they transformed metallurgy, though the output often required further refining in a finery forge. Their metal output greatly aided the rapid equipment of armies.

Core data

ID
792
Alias
ID_STRUC_BLAST_FURNACE
$Alias
$ID_STRUC_BLAST_FURNACE
Tier
3
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
IRON-, Metal+(4), Coal Bonus > Metal3
DLC notes
-
Constraints
Blast Furnace
Minimum population
10
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
265
Infrastructure upkeep
1
Money upkeep
9

Resources

FieldValue
Input_ResourceIron Ore
BonusResource[0]Coal

Outputs

Output fieldValue
MBP_Output15
Metal_Output7
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Infra3
Bonus_Metal5

Building tree

Requires
Craftsmen District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%
IDS_MOD_Name_Structure_Blast_FurnaceID_MOD_STRUCTURE_BLAST_FURNACEMass productionRecruit Metal Reduction: 20%
Freemengrow Bonus: 10%