Buildings · Impediments · Perks · Resources · Units
3InfrastructureInfrastructure
Guilds of woodworkers responsible for construction and furniture. They organized apprenticeships and upheld craft standards. This Guild gains an additional powerful ability when at least 6 population units are assigned to Infrastructure.
| Field | Value |
|---|---|
| Input_Resource | Wood |
| BonusResource[0] | Tools |
| BonusResource[1] | Copper |
| BonusResource[2] | Luxury |
| Output field | Value |
|---|---|
| Infra_Output | 8 |
| Bonus field | Value |
|---|---|
| Bonus_Infra | 2 |
| Bonus_Income | 2 |
| Bonus_Steward | 3 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Carpenter_Guild | ID_MOD_STRUCTURE_CARPENTER_GUILD | Woodwork masters | Infra Bonus: 15% Freemengrow Bonus: 20% Peasantgrow Penalty: 15% |
| IDS_MOD_Name_Structure_Carpenter_Guild_Cond | ID_MOD_STRUCTURE_CARPENTER_GUILD_COND | Efficient new techniques | Jobprod1 Bonus: 3 |