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3InfrastructureJob Kind HealthJob Kind Healthdetail
A collective of medical practitioners, herbalists, and chemists providing remedies, ointments, and advice. In an age before formal science, apothecaries bridged folk knowledge and emerging medical practice, serving as both healers and suppliers of daily health needs. This Guild gains an additional powerful ability when at least 6 population units are assigned to Infrastructure. Thanks to the remedies provided, many men are considered fit for the levy, whereas without the guild they would have remained weak or ill.
| Field | Value |
|---|---|
| BonusResource[0] | Drugs & Herbs |
| BonusResource[1] | Tools |
| Output field | Value |
|---|---|
| Manpower_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 4 |
| Bonus_Manpower | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Apothecary_Guild | ID_MOD_STRUCTURE_APOTHECARY_GUILD | Proven cures and local remedies | Health Bonus: 12% |
| IDS_MOD_Name_Structure_Epidemics_Mitigation | ID_MOD_STRUCTURE_EPIDEMICS_MITIGATION | IDS_MOD_Text_Epidemics_Mitigation | Flavor: 0 |
| IDS_MOD_Name_Structure_Apothecary_Guild_Cond | ID_MOD_STRUCTURE_APOTHECARY_GUILD_COND | Toward rational medicine | Gs Health Bonus: 4% |