Buildings · Impediments · Perks · Resources · Units

Apothecary Guild

3InfrastructureJob Kind HealthJob Kind Healthdetail

Description

A collective of medical practitioners, herbalists, and chemists providing remedies, ointments, and advice. In an age before formal science, apothecaries bridged folk knowledge and emerging medical practice, serving as both healers and suppliers of daily health needs. This Guild gains an additional powerful ability when at least 6 population units are assigned to Infrastructure. Thanks to the remedies provided, many men are considered fit for the levy, whereas without the guild they would have remained weak or ill.

Core data

ID
801
Alias
ID_STRUC_APOTHECARY_GUILD
$Alias
$ID_STRUC_APOTHECARY_GUILD
Tier
3
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Anti plague, Cond Health
DLC notes
-
Constraints
Apothecary Guild
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
125
Slot usage cost
1
Infrastructure cost
500
Infrastructure upkeep
1
Money upkeep
10

Resources

FieldValue
BonusResource[0]Drugs & Herbs
BonusResource[1]Tools

Outputs

Output fieldValue
Manpower_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Manpower2

Building tree

Requires
Craftsmen District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Apothecary_GuildID_MOD_STRUCTURE_APOTHECARY_GUILDProven cures and local remediesHealth Bonus: 12%
IDS_MOD_Name_Structure_Epidemics_MitigationID_MOD_STRUCTURE_EPIDEMICS_MITIGATIONIDS_MOD_Text_Epidemics_MitigationFlavor: 0
IDS_MOD_Name_Structure_Apothecary_Guild_CondID_MOD_STRUCTURE_APOTHECARY_GUILD_CONDToward rational medicineGs Health Bonus: 4%