Buildings · Impediments · Perks · Resources · Units

Mercers' Guild

3CommerceCommerce

Description

The Mercers' Guild oversees the trade of luxury goods, including silks, spices, dyes, and refined imports like salt. Often the wealthiest guild in a city, it commands great political influence to the detriment of local nobility. This Guild gains an additional powerful ability when at least 4 population units are assigned to Commerce. -- The Worshipful Company of Mercers (London) and the Arte della Seta (Florence) are historical examples of such guilds.

Core data

ID
813
Alias
ID_STRUC_MERCERS_GUILD
$Alias
$ID_STRUC_MERCERS_GUILD
Tier
3
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Cond. Authority? Legacy?
DLC notes
-
Constraints
Mercers' Guild
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
125
Slot usage cost
1
Infrastructure cost
625
Infrastructure upkeep
2
Money upkeep
10

Resources

FieldValue
Input_ResourceSilk
BonusResource[0]Luxury
BonusResource[1]Indigo
BonusResource[2]Dyes
BonusResource[3]Salt

Outputs

Output fieldValue
Income_Output15
Steward_Output-8

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Steward2

Building tree

Requires
Traders District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Mercers_GuildID_MOD_STRUCTURE_MERCERS_GUILDGuildhall ProsperityCommerce Bonus: 10%
IDS_MOD_Name_Structure_Mercers_Guild_CondID_MOD_STRUCTURE_MERCERS_GUILD_CONDPolitical InfluenceAuthority Bonus: 5%
Bourgeoisgrow Bonus: 15%
Noblegrow Penalty: 15%