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3CommerceCommerce
The Mercers' Guild oversees the trade of luxury goods, including silks, spices, dyes, and refined imports like salt. Often the wealthiest guild in a city, it commands great political influence to the detriment of local nobility. This Guild gains an additional powerful ability when at least 4 population units are assigned to Commerce. -- The Worshipful Company of Mercers (London) and the Arte della Seta (Florence) are historical examples of such guilds.
| Field | Value |
|---|---|
| Input_Resource | Silk |
| BonusResource[0] | Luxury |
| BonusResource[1] | Indigo |
| BonusResource[2] | Dyes |
| BonusResource[3] | Salt |
| Output field | Value |
|---|---|
| Income_Output | 15 |
| Steward_Output | -8 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 4 |
| Bonus_Steward | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Mercers_Guild | ID_MOD_STRUCTURE_MERCERS_GUILD | Guildhall Prosperity | Commerce Bonus: 10% |
| IDS_MOD_Name_Structure_Mercers_Guild_Cond | ID_MOD_STRUCTURE_MERCERS_GUILD_COND | Political Influence | Authority Bonus: 5% Bourgeoisgrow Bonus: 15% Noblegrow Penalty: 15% |