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3CommerceCommerce
The Grocers' Guild controls the distribution of valuable consumables such as wine, dried fruits, honey, and sugar. Their market dominance makes them key players in urban food economies. This Guild gains an additional powerful ability when at least 4 population units are assigned to Commerce. -- The Grocers' Company (London) and Mediterranean spice vendors of Marseille or Genoa are historical examples of such guilds.
| Field | Value |
|---|---|
| Input_Resource | Wine |
| BonusResource[0] | Fruits |
| BonusResource[1] | Legumes |
| BonusResource[2] | Grain |
| BonusResource[3] | Livestock |
| Output field | Value |
|---|---|
| Food_Output | 10 |
| Income_Output | 12 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 3 |
| Bonus_Income | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Grocers_Guild | ID_MOD_STRUCTURE_GROCERS_GUILD | Mercantile Finesse | Trade Acumen Bonus: 4 |
| IDS_MOD_Name_Structure_Grocers_Guild_Cond | ID_MOD_STRUCTURE_GROCERS_GUILD_COND | Healthy but costly products | Health Bonus: 10% Flat Income Penalty: 20 Bourgeoisgrow Bonus: 15% |