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3CommerceCommerce
The Overseas Traders' Guild represents the powerful merchant organizations that control long-distance maritime and riverine trade. Active in port cities and major trade hubs, they regulate tariffs, secure cargo flows, and maintain warehouses abroad. This Guild gains an additional powerful ability when at least 4 population units are assigned to Commerce. -- The Hanseatic League and its local merchant guilds offer historical parallels, particularly in northern Europe and the Baltic.
| Field | Value |
|---|---|
| Input_Resource | Transport Ships |
| BonusResource[0] | Sails |
| Output field | Value |
|---|---|
| Income_Output | 12 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 10 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Overseas_Guild | ID_MOD_STRUCTURE_OVERSEAS_GUILD | Power Projection | Trade Range Bonus: 1 |
| IDS_MOD_Name_Structure_Overseas_Guild_Cond | ID_MOD_STRUCTURE_OVERSEAS_GUILD_COND | Trade Regulation | Inflationchg Bonus: 25% Bourgeoisgrow Bonus: 15% Noblegrow Penalty: 15% |