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King's Falconer Lodge

3StewardshipStewardshipJob Kind Govern

Description

Residence and mews of the royal falconer, responsible for breeding and training birds for the hunt. Such lodges reflected noble leisure and the close link between courtly prestige and mastery of nature. EVENT: There is a 5% chance per turn that a leader present in the region will gain a permanent +5 Loyalty. EVENT: This building will greatly increase Burghers and Nobles frictions, favouring the Nobility. -- The royal falconry of Emperor Frederick II in southern Italy, active around 1245, is a historical example of such a residence.

Core data

ID
851
Alias
ID_STRUC_KING_FALCONER_LODGE
$Alias
$ID_STRUC_KING_FALCONER_LODGE
Tier
3
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
Leg++, 1%/turn +5 Loy leader, Noble SocClass higher chance
DLC notes
-
Constraints
King's Falconer Lodge
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
325
Infrastructure upkeep
1
Money upkeep
11

Resources

FieldValue
BonusResource[0]Livestock
BonusResource[1]Fishes

Outputs

Output fieldValue
Food_Output-3
Steward_Output12

Bonus outputs

Bonus fieldValue
Bonus_Steward5

Building tree

Requires
Lord's Manor, Emir Residence, Samanta Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_King_Falconer_LodgeID_MOD_STRUCTURE_KING_FALCONER_LODGEBirds of prey among themselvesNoblegrow Bonus: 15%
Bourgeoisgrow Penalty: 10%