Buildings
·
Impediments
·
Perks
·
Resources
·
Units
Shurta Barracks
3StewardshipStewardshipJob Kind Govern
Description
Barracks housing the shurta, the police force charged with keeping order, guarding markets, and patrolling city streets. They marked the growing professional structure of law enforcement under Islamic rule.
Even if regional loyalty is low, the large reduction in revolt risk will stabilise it most of the time.
--
The Cairo shurta of the Mamluk period, recorded by 1350, is a historical example of such an institution.
Core data
ID
855
Alias
ID_STRUC_MUS_SHURTA_BARRACKS
$Alias
$ID_STRUC_MUS_SHURTA_BARRACKS
Tier
3
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
RR--, Loy++, Comm++
DLC notes
-
Constraints
Shurta Barracks
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
500
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
330
Infrastructure upkeep
2
Money upkeep
9
Resources
| Field | Value |
| BonusResource[0] | Armors |
Outputs
| Output field | Value |
| Steward_Output | 8 |
Bonus outputs
| Bonus field | Value |
| Bonus_Steward | 5 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_MUS_Shurta_Barracks | ID_MOD_STRUCTURE_MUS_SHURTA_BARRACKS | Order or fine | Revolt Decrease: 50% Simple Taxation Bonus: 5% Loyalty Bonus: 8 |