Buildings
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Impediments
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Perks
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Resources
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Units
Surface Silver Mining
1InfrastructureInfrastructure
Description
Surface Silver Mining is a method employed to extract silver from shallow deposits close to the earth's surface, typically where deeper silver mines are unavailable or uneconomical. These surface deposits are usually of limited richness and irregular distribution, requiring sustained effort to obtain worthwhile yields, yet in some regions they remain the only exploitable source of silver.
This method is labor-intensive and places a notable burden on the population, while requiring very limited infrastructure, relying primarily on manpower and basic tools.
The building is restricted to hills or rough terrain.
Core data
ID
873
Alias
ID_STRUC_SURFACE_SILVER_MINING
$Alias
$ID_STRUC_SURFACE_SILVER_MINING
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
SILVER+, Mpw-, Loy-, Health-
DLC notes
-
Constraints
Surface Silver Mining
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
0
Money upkeep
3
Resources
| Field | Value |
| Output_Resource | Silver x 1 |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| Manpower_Output | -2 |
| Income_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 2 |
| Bonus_Manpower | 1 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Difficult_Work | ID_MOD_STRUCTURE_DIFFICULT_WORK | Difficult Work | Health Penalty: 4% |