Buildings · Impediments · Perks · Resources · Units

Surface Silver Mining

1InfrastructureInfrastructure

Description

Surface Silver Mining is a method employed to extract silver from shallow deposits close to the earth's surface, typically where deeper silver mines are unavailable or uneconomical. These surface deposits are usually of limited richness and irregular distribution, requiring sustained effort to obtain worthwhile yields, yet in some regions they remain the only exploitable source of silver. This method is labor-intensive and places a notable burden on the population, while requiring very limited infrastructure, relying primarily on manpower and basic tools. The building is restricted to hills or rough terrain.

Core data

ID
873
Alias
ID_STRUC_SURFACE_SILVER_MINING
$Alias
$ID_STRUC_SURFACE_SILVER_MINING
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
SILVER+, Mpw-, Loy-, Health-
DLC notes
-
Constraints
Surface Silver Mining
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
Output_ResourceSilver x 1
BonusResource[0]Tools

Outputs

Output fieldValue
Manpower_Output-2
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Income2
Bonus_Manpower1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%