Buildings
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Impediments
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Perks
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Resources
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Units
Smokehouse (Fish)
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
This structure allows the preservation of fish, leading to a hefty Health bonus in the region. The Preserved Food produced will be of great use for several buildings: including Military ones such as a stockpile, or Stewardship buildings.
Core data
ID
874
Alias
ID_STRUC_SMOKEHOUSE_FISH
$Alias
$ID_STRUC_SMOKEHOUSE_FISH
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
FISH- PREFOOD+, Health+(7)
DLC notes
-
Constraints
Smokehouse (Fish)
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Fishes |
| Output_Resource | Preserved Food x 1 |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Smokehouse | ID_MOD_STRUCTURE_SMOKEHOUSE | Cured Food | Health Bonus: 7% |