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Light Militia

Unit ID: 23 · All units

Description

IDS_UNI_TEXT_LIGHT_MILITIA, "Hastily drafted and assembled militia to defend villages and towns.",

Recruitment & progression

FieldValue
RequiredStructures[]Peasants Roundup
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight300
RecruitArea-1
NationalUnique0
RECRUITLight Militia
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
5
Hits
1
Effectiveness
1
Attack
2
Defense
3
IsSupport
1
Siege
2
SiegeResist
2
SupplyUsage
2
AttackingRange
0
RangedAttack
4
RangedDefense
1
RangedMaxDamages
1
FlankingModifier
1
AtkAssaultChg
0
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
8
Rating
28
ManpowerCost
15
MoneyCost
4
MetalCost
0
ManpowerUpkeep
5
MoneyUpkeep
2
MetalUpkeep
0
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy86
AGEOD_Cost86
All_at_00
AssaultDistanceToCenter38
AssetFileNamePeasant_Levy
BASELight Militia
BodyArmor0
CamOffsetX20
CamOffsetY260
CamOffsetZ30
CamRot-130
DTC_Mountains38
DTC_Open38
DTC_Rough38
DTC_Wild38
EvolveFamily0
EvolvePriority5
Family$famSkirmisher
Family - Duplicate$famSkirmisher
FOG&CAMLight Militia
FOG2 Display NamePeasants
FOG2 TypeMob
FOG2_Cost15
FOG2_NamePeasant_Levy
FOG2_QualityMOD100
FOG_ID156
FOGM WeaponryNone
Men1024
Modifier[0]$ID_MOD_UNIT_SKIRMISHER1
Modifier[1]$ID_MOD_UNIT_LIGHTMILITIA1
Modifier[2]-1
Modifier[3]-1
MODIFIERSLight Militia
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio5.73
Ratio: AGEOD Cbt Rating / FOG2M Cost1.87
SecondTypeNULL
Speed600
STATSLight Militia
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSLight Militia
XP/Elan0