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Light Militia

Unit ID: 24 · All units

Description

IDS_UNI_TEXT_MUS_LIGHT_MILITIA, "Hastily drafted and assembled militia to defend villages and towns.",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight300
RecruitArea-1
NationalUnique0
RECRUITLight Militia
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
3
Defense
3
IsSupport
1
Siege
1
SiegeResist
3
SupplyUsage
2
AttackingRange
0
RangedAttack
5
RangedDefense
3
RangedMaxDamages
1
FlankingModifier
1
AtkAssaultChg
0
DefAssaultChg
1

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
8
Rating
46
ManpowerCost
15
MoneyCost
6
MetalCost
0
ManpowerUpkeep
5
MoneyUpkeep
3
MetalUpkeep
0
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy92
AGEOD_Cost92
All_at_00
AssaultDistanceToCenter34
AssetFileNameMuslim_LF_Jav
BASELight Militia
BodyArmor0
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains36
DTC_Open36
DTC_Rough36
DTC_Wild36
EvolveFamily0
EvolvePriority5
Family$famSkirmisher
Family - Duplicate$famSkirmisher
FOG&CAMLight Militia
FOG2 Display NameMuslim Light Javelinmen
FOG2 TypeLight_Foot
FOG2_Cost24
FOG2_NameMuslim_LF_Jav
FOG2_QualityMOD100
FOG_ID262
FOGM WeaponryJav 1, Lt Spear 1
Men240
Modifier[0]$ID_MOD_UNIT_SKIRMISHER2
Modifier[1]$ID_MOD_UNIT_LIGHTMILITIA2
Modifier[2]-1
Modifier[3]-1
MODIFIERSLight Militia
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio3.83
Ratio: AGEOD Cbt Rating / FOG2M Cost1.92
SecondTypeNULL
Speed600
STATSLight Militia
UpgradeNext0
UpgradePrev0
Val06
Val10
Val20
Val30
VARIOUSLight Militia
XP/Elan100