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Ribauds

Unit ID: 35 · All units

Description

IDS_UNI_TEXT_BRIGANDS, "An assortment of brigands, marauders and ribauds. Medium foot with swords.",

Recruitment & progression

FieldValue
RequiredStructures[]Village
Garrison_Category0
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITRibauds
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
5
Hits
3
Effectiveness
3
Attack
5
Defense
4
IsSupport
0
Siege
3
SiegeResist
0
SupplyUsage
4
AttackingRange
0
RangedAttack
0
RangedDefense
3
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
0
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
10
Rating
42
ManpowerCost
10
MoneyCost
10
MetalCost
1
ManpowerUpkeep
4
MoneyUpkeep
5
MetalUpkeep
1
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy117
AGEOD_Cost117
All_at_00
AssaultDistanceToCenter26
AssetFileNameRibauds
BASERibauds
BodyArmor50
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains26
DTC_Open26
DTC_Rough24
DTC_Wild24
EvolveFamily0
EvolvePriority5
Family$famInfantry
Family - Duplicate$famInfantry
FOG&CAMRibauds
FOG2 Display NameBrigans/Ribauds etc.
FOG2 TypeMedium_Foot
FOG2_Cost30
FOG2_NameRibauds
FOG2_QualityMOD100
FOG_ID176
FOGM WeaponrySword 1
Men480
Modifier[0]$ID_MOD_UNIT_AGILE
Modifier[1]$ID_MOD_UNIT_BANDIT
Modifier[2]-1
Modifier[3]-1
MODIFIERSRibauds
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio3.90
Ratio: AGEOD Cbt Rating / FOG2M Cost1.40
SecondTypeNULL
Speed600
STATSRibauds
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSRibauds
XP/Elan100