Buildings · Impediments · Perks · Resources · Units

Oarsmen

Unit ID: 44 · All units

Description

IDS_UNI_TEXT_OARSMEN, "Armed oarsmen",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_MEDIUM
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITOarsmen
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
5
Hits
2
Effectiveness
3
Attack
4
Defense
4
IsSupport
0
Siege
3
SiegeResist
0
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
2
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
0
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
15
Rating
36
ManpowerCost
20
MoneyCost
12
MetalCost
1
ManpowerUpkeep
7
MoneyUpkeep
6
MetalUpkeep
1
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy167
AGEOD_Cost167
All_at_00
AssaultDistanceToCenter30
AssetFileNameRibauds
BASEOarsmen
BodyArmor25
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains30
DTC_Open30
DTC_Rough30
DTC_Wild30
EvolveFamily0
EvolvePriority5
Family$famInfantry
Family - Duplicate$famInfantry
FOG&CAMOarsmen
FOG2 Display NameOarsmen
FOG2 TypeMedium_Foot
FOG2_Cost25
FOG2_NameOarsmen
FOG2_QualityMOD100
FOG_ID596
FOGM WeaponrySword 0.67
Men480
Modifier[0]$ID_MOD_UNIT_SKIRMISHER1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSOarsmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio6.67
Ratio: AGEOD Cbt Rating / FOG2M Cost1.44
SecondTypeNULL
Speed600
STATSOarsmen
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSOarsmen
XP/Elan100