Buildings · Impediments · Perks · Resources · Units

Medium Militia

Unit ID: 70 · All units

Description

IDS_UNI_TEXT_EAS_MEDIUM_MILITIA, "Hastily drafted and assembled militia to defend towns and cities. Some might have light martial training as town watchmen.",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_MEDIUM
ShipyardNeed0
AmountRes[0]0
Recruit_Weight150
RecruitArea-1
NationalUnique0
RECRUITMedium Militia
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
5
Hits
3
Effectiveness
3
Attack
5
Defense
6
IsSupport
0
Siege
3
SiegeResist
0
SupplyUsage
3
AttackingRange
0
RangedAttack
0
RangedDefense
4
RangedMaxDamages
0
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
0

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
15
Rating
50
ManpowerCost
20
MoneyCost
12
MetalCost
1
ManpowerUpkeep
7
MoneyUpkeep
6
MetalUpkeep
1
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy167
AGEOD_Cost167
All_at_00
AssaultDistanceToCenter20
AssetFileNameindian_javelinmen
BASEMedium Militia
BodyArmor50
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains22
DTC_Open22
DTC_Rough20
DTC_Wild20
EvolveFamily0
EvolvePriority5
Family$famInfantry
Family - Duplicate$famInfantry
FOG&CAMMedium Militia
FOG2 Display NameIndian Close Fighters
FOG2 TypeMedium_Foot
FOG2_Cost36
FOG2_NameIndian_Javelinmen
FOG2_QualityMOD100
FOG_ID74
FOGM Weaponry*
Men480
Modifier[0]$ID_MOD_UNIT_AGILE
Modifier[1]$ID_MOD_UNIT_MEDIUMMILITIA3
Modifier[2]-1
Modifier[3]-1
MODIFIERSMedium Militia
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio4.63
Ratio: AGEOD Cbt Rating / FOG2M Cost1.39
SecondTypeNULL
Speed600
STATSMedium Militia
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSMedium Militia
XP/Elan100