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Generic Ranged

Unit ID: 344 · All units

Description

IDS_UNI_TEXT_BASELINE_RNG, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_RANGED
ShipyardNeed0
AmountRes[0]0
Recruit_Weight200
RecruitArea-1
NationalUnique0
RECRUITGeneric Ranged
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
2
Defense
3
IsSupport
1
Siege
3
SiegeResist
4
SupplyUsage
3
AttackingRange
1
RangedAttack
9
RangedDefense
3
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
25
Rating
49
ManpowerCost
20
MoneyCost
20
MetalCost
0
ManpowerUpkeep
7
MoneyUpkeep
20
MetalUpkeep
0
MoneyInflationCost
5

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy226
AGEOD_Cost226
All_at_00
AssaultDistanceToCenter32
AssetFileNameFeud_Med_Archer
BASEGeneric Ranged
BodyArmor0
CamOffsetX0
CamOffsetY0
CamOffsetZ0
CamRot0
DTC_Mountains38
DTC_Open38
DTC_Rough38
DTC_Wild38
EvolveFamily0
EvolvePriority5
Family$famArcher
Family - Duplicate$famArcher
FOG&CAMGeneric Ranged
FOG2 Display NameArchers
FOG2 TypeBowmen
FOG2_Cost36
FOG2_NameFeud_Med_Archer
FOG2_QualityMOD100
FOG_ID290
FOGM Weaponry*
Men480
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSGeneric Ranged
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio6.27
Ratio: AGEOD Cbt Rating / FOG2M Cost1.36
SecondTypeNULL
Speed600
STATSGeneric Ranged
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSGeneric Ranged
XP/Elan100