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Muslim Light Crossbowmen

Unit ID: 358 · All units

Description

IDS_UNI_TEXT_MUSL_LXBOW, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_LIGHT
ShipyardNeed0
AmountRes[0]0
Recruit_Weight200
RecruitArea-1
NationalUnique0
RECRUITMuslim Light Crossbowmen
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
3
Defense
3
IsSupport
1
Siege
1
SiegeResist
4
SupplyUsage
2
AttackingRange
0
RangedAttack
7
RangedDefense
3
RangedMaxDamages
1
FlankingModifier
1
AtkAssaultChg
1
DefAssaultChg
2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
8
Rating
52
ManpowerCost
15
MoneyCost
6
MetalCost
0
ManpowerUpkeep
5
MoneyUpkeep
3
MetalUpkeep
0
MoneyInflationCost
0

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy92
AGEOD_Cost92
All_at_00
AssaultDistanceToCenter30
AssetFileNameMuslim_L_Xbow
BASEMuslim Light Crossbowmen
BodyArmor0
CamOffsetX0
CamOffsetY590
CamOffsetZ50
CamRot-90
DTC_Mountains36
DTC_Open36
DTC_Rough36
DTC_Wild36
EvolveFamily0
EvolvePriority5
Family$famSkirmisher
Family - Duplicate$famSkirmisher
FOG&CAMMuslim Light Crossbowmen
FOG2 Display NameMuslim Light Crossbowmen
FOG2 TypeLight_Foot
FOG2_Cost30
FOG2_NameMuslim_L_Xbow
FOG2_QualityMOD100
FOG_ID223
FOGM WeaponryXbow 1
Men240
Modifier[0]$ID_MOD_UNIT_SKIRMISHER1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSMuslim Light Crossbowmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio3.07
Ratio: AGEOD Cbt Rating / FOG2M Cost1.73
SecondTypeNULL
Speed600
STATSMuslim Light Crossbowmen
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSMuslim Light Crossbowmen
XP/Elan100