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Early Crossbowmen

Unit ID: 367 · All units

Description

IDS_UNI_TEXT_XBOW1, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_RANGED
ShipyardNeed0
AmountRes[0]0
Recruit_Weight200
RecruitArea-1
NationalUnique0
RECRUITEarly Crossbowmen
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
1
Defense
2
IsSupport
1
Siege
3
SiegeResist
6
SupplyUsage
3
AttackingRange
1
RangedAttack
8
RangedDefense
2
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
25
Rating
44
ManpowerCost
20
MoneyCost
20
MetalCost
0
ManpowerUpkeep
7
MoneyUpkeep
10
MetalUpkeep
0
MoneyInflationCost
5

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy186
AGEOD_Cost186
All_at_00
AssaultDistanceToCenter36
AssetFileNameE_Feud_Xbow
BASEEarly Crossbowmen
BodyArmor0
CamOffsetX0
CamOffsetY590
CamOffsetZ50
CamRot-140
DTC_Mountains42
DTC_Open42
DTC_Rough42
DTC_Wild42
EvolveFamily0
EvolvePriority5
Family$famArcher
Family - Duplicate$famArcher
FOG&CAMEarly Crossbowmen
FOG2 Display NameCrossbowmen
FOG2 TypeBowmen
FOG2_Cost30
FOG2_NameE_Feud_Xbow
FOG2_QualityMOD100
FOG_ID291
FOGM WeaponryXbow 1
Men480
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSEarly Crossbowmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio6.19
Ratio: AGEOD Cbt Rating / FOG2M Cost1.47
SecondTypeNULL
Speed600
STATSEarly Crossbowmen
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSEarly Crossbowmen
XP/Elan100