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Ranged Militia

Unit ID: 394 · All units

Description

IDS_UNI_TEXT_AFR_RANGED_MILITIA, "Hunters and drafted commoners with some practice of the bow. Used to defend settlements.",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_RANGED
ShipyardNeed0
AmountRes[0]0
Recruit_Weight200
RecruitArea-1
NationalUnique0
RECRUITRanged Militia
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
2
Defense
2
IsSupport
1
Siege
3
SiegeResist
4
SupplyUsage
3
AttackingRange
1
RangedAttack
9
RangedDefense
3
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
1

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
25
Rating
47
ManpowerCost
20
MoneyCost
20
MetalCost
0
ManpowerUpkeep
7
MoneyUpkeep
10
MetalUpkeep
0
MoneyInflationCost
5

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy186
AGEOD_Cost186
All_at_00
AssaultDistanceToCenter36
AssetFileNameEgyp_archers
BASERanged Militia
BodyArmor0
CamOffsetX-20
CamOffsetY220
CamOffsetZ0
CamRot-90
DTC_Mountains40
DTC_Open40
DTC_Rough40
DTC_Wild40
EvolveFamily0
EvolvePriority5
Family$famArcher
Family - Duplicate$famArcher
FOG&CAMRanged Militia
FOG2 Display NameEgyptian Light Archers
FOG2 TypeLight_Foot
FOG2_Cost30
FOG2_NameEgyp_archers
FOG2_QualityMOD100
FOG_ID271
FOGM Weaponry*
Men240
Modifier[0]$ID_MOD_UNIT_SKIRMISHER1
Modifier[1]$ID_MOD_UNIT_RANGEDMILITIA4
Modifier[2]-1
Modifier[3]-1
MODIFIERSRanged Militia
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio6.19
Ratio: AGEOD Cbt Rating / FOG2M Cost1.57
SecondTypeNULL
Speed600
STATSRanged Militia
UpgradeNext0
UpgradePrev0
Val03
Val10
Val20
Val30
VARIOUSRanged Militia
XP/Elan100