Buildings · Impediments · Perks · Resources · Units

Early Catapult

Unit ID: 397 · All units

Description

IDS_UNI_TEXT_LT_ART, "Primitive thrower using torsion or manpower traction before the rise of counterweight trebuchets.",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_SIEGE
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITEarly Catapult
ProgRate50
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
0
Defense
3
IsSupport
1
Siege
4
SiegeResist
6
SupplyUsage
2
AttackingRange
2
RangedAttack
7
RangedDefense
4
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
0
DefAssaultChg
1

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
40
Rating
41
ManpowerCost
10
MoneyCost
25
MetalCost
3
ManpowerUpkeep
1
MoneyUpkeep
6
MetalUpkeep
1
MoneyInflationCost
5

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy160
AGEOD_Cost160
All_at_00
AssaultDistanceToCenter40
AssetFileNameLight_Artillery
BASEEarly Catapult
BodyArmor0
CamOffsetX30
CamOffsetY410
CamOffsetZ0
CamRot-130
DTC_Mountains42
DTC_Open42
DTC_Rough42
DTC_Wild42
EvolveFamily0
EvolvePriority5
Family$famSiege
Family - Duplicate$famSiege
FOG&CAMEarly Catapult
FOG2 Display NameLight Artillery
FOG2 TypeLight_Artillery
FOG2_Cost30
FOG2_NameLight_Artillery
FOG2_QualityMOD100
FOG_ID25
FOGM WeaponryLt Art 0.8
Men100
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSEarly Catapult
NotBuildable1
Perc2ndType0
Professionalism$UNIT_PRO_LEVY
Ratio5.33
Ratio: AGEOD Cbt Rating / FOG2M Cost1.37
SecondTypeNULL
Speed300
STATSEarly Catapult
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSEarly Catapult
XP/Elan100