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Culverins

Unit ID: 400 · All units

Description

IDS_UNI_TEXT_LT_GUNS, "Gunpowder Unit: Long, slender bronze guns firing iron shot accurately across great distances.",

Recruitment & progression

FieldValue
RequiredStructures[]
Garrison_Category$GAR_SIEGE
ShipyardNeed0
AmountRes[0]0
Recruit_Weight100
RecruitArea-1
NationalUnique0
RECRUITCulverins
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
1
Effectiveness
3
Attack
0
Defense
2
IsSupport
1
Siege
6
SiegeResist
9
SupplyUsage
2
AttackingRange
2
RangedAttack
9
RangedDefense
3
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
0
DefAssaultChg
1

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
80
Rating
44
ManpowerCost
8
MoneyCost
50
MetalCost
3
ManpowerUpkeep
1
MoneyUpkeep
12
MetalUpkeep
1
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy244
AGEOD_Cost244
All_at_00
AssaultDistanceToCenter42
AssetFileNameLight_Guns
BASECulverins
BodyArmor0
CamOffsetX-50
CamOffsetY400
CamOffsetZ200
CamRot-150
DTC_Mountains44
DTC_Open44
DTC_Rough44
DTC_Wild44
EvolveFamily0
EvolvePriority5
Family$famSiege
Family - Duplicate$famSiege
FOG&CAMCulverins
FOG2 Display NameLight Guns
FOG2 TypeArtillery
FOG2_Cost30
FOG2_NameLight_Guns
FOG2_QualityMOD100
FOG_ID170
FOGM WeaponryLt Art 1
Men100
Modifier[0]$ID_MOD_UNIT_TEMPERAMENTALWEAPON
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSCulverins
NotBuildable1
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio8.13
Ratio: AGEOD Cbt Rating / FOG2M Cost1.47
SecondTypeNULL
Speed300
STATSCulverins
UpgradeNext0
UpgradePrev0
Val0-3
Val10
Val20
Val30
VARIOUSCulverins
XP/Elan100