Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
Limited to forests, the wild animals hunted here provide the Furs & Pelts resource and food. The area might also be home to Poachers (EVENT) though who will prevent the establishment of a Hunting Grounds for the nobles. A real advantage is that no building slot is needed!
| Field | Value |
|---|---|
| Output_Resource | Furs & Pelts x 2 |
| Output field | Value |
|---|---|
| Food_Output | 5 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| No linked modifiers | |||