Buildings · Impediments · Perks · Resources · Units

Hunting Grounds

1StewardshipStewardshipJob Kind Govern

Description

Hunting Grounds are forests reserved for the local nobles or lord. It can't be established in a region where there is a Hunting Reserve and will also reduce Infrastructure output, as the wood is basically off limits to the peasants and crafstmen. On the other hand, it increases the Loyalty of the domain governor (Peer of the Realm) and is a sure sign of the firm rule of the lord over his domain (EVENT).

Core data

ID
534
Alias
ID_STRUC_HUNTING_GROUNDS
$Alias
$ID_STRUC_HUNTING_GROUNDS
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
Arid- EVT PotR Loy+
DLC notes
-
Constraints
Hunting Grounds
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Infra_Output-4
Steward_Output10

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mesne-Lord Manor, Modest Muslim Landlord, Chief House, Mandalika Residence
Upgrades to
None
Replaces
None
Forbidden with
Hunting Reserve
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers