Buildings
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Impediments
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Perks
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Resources
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Units
Hunting Grounds
1StewardshipStewardshipJob Kind Govern
Description
Hunting Grounds are forests reserved for the local nobles or lord. It can't be established in a region where there is a Hunting Reserve and will also reduce Infrastructure output, as the wood is basically off limits to the peasants and crafstmen. On the other hand, it increases the Loyalty of the domain governor (Peer of the Realm) and is a sure sign of the firm rule of the lord over his domain (EVENT).
Core data
ID
534
Alias
ID_STRUC_HUNTING_GROUNDS
$Alias
$ID_STRUC_HUNTING_GROUNDS
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
Arid- EVT PotR Loy+
DLC notes
-
Constraints
Hunting Grounds
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| No resource fields populated |
Outputs
| Output field | Value |
| Infra_Output | -4 |
| Steward_Output | 10 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |