Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
This building will keep an additional 5% of Food after population growth, and can be upgraded to a Communal Larder (also a Tier I structure).
| Field | Value |
|---|---|
| Input_Resource | Nuts & Seeds |
| Output field | Value |
|---|---|
| Food_Output | 2 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Food_Storage | ID_MOD_STRUCTURE_FOOD_STORAGE | Minor reserve | Foodkept Bonus: 5% |