Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
This building will keep an additional 10% of food after pop growth and can be upgraded to the Root Cellar, a Tier II Agricultural building.
| Field | Value |
|---|---|
| Input_Resource | Preserved Food |
| Output field | Value |
|---|---|
| Food_Output | 5 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Communal_Larder | ID_MOD_STRUCTURE_COMMUNAL_LARDER | Grain and some meat | Foodkept Bonus: 10% |