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Noria

1AgricultureAgricultural

Description

Very commonly used in Muslim or oriental regions, the Noria sees one or several animals used to move a wheel so as to tap water from a deep source. It's an old invention though as the Roman called it tympanum. Extensive rivers networks in continental Europe made it much less frequent outside arid regions.

Core data

ID
20
Alias
ID_STRUC_MUS_NORIA
$Alias
$ID_STRUC_MUS_NORIA
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Trsv Cattle Ranch
DLC notes
-
Constraints
Noria
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
BonusResource[0]Grain

Outputs

Output fieldValue
Food_Output2
Infra_Output2

Bonus outputs

Bonus fieldValue
Bonus_Infra1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 3 infra from Cattle Ranch

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_NoriaID_MOD_STRUCTURE_MUS_NORIAGo round in circlesTransverse output: 3 infra from Cattle Ranch