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Cattle Ranch

1AgricultureAgricultural

Description

Produces Livestock, a resource needed by a Manorial Demesne or equivalent (such as the Muslim Iqta' Land Grant) and several other buildings. Can be sold for good profit at the Farmer's Market or transformed into Leather. EVENT: If a Vast Meadow exists, it might be (rarely) upgraded for free to a Large Cattle Ranch.

Core data

ID
4
Alias
ID_STRUC_CATTLE_RANCH
$Alias
$ID_STRUC_CATTLE_RANCH
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
LIVESTOCK+, EVT (done)
DLC notes
-
Constraints
Cattle Ranch
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
80
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceLivestock x 1
BonusResource[0]Grain

Outputs

Output fieldValue
Food_Output5

Bonus outputs

Bonus fieldValue
Bonus_Food2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 3 infra to Noria
Transverse output: 6 food to Vast Meadow

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers