Buildings · Impediments · Perks · Resources · Units

Rustic Water Mill

2AgricultureAgricultural

Description

This early water mill needs significant maintenance in Wood, as the water wheel breaks often, but is still incomparable when it comes to the grinding of vast quantities of Grain. Mills are often the property of the local lord, who will lend the usage to the peasantry, thus bolstering their income and authority while improving the productivity of their lands. The flow of the river easily replaces the several mules or dozens of ancient Roman slaves. It can be improved into a more technologically advanced Water Mill, a tier II Infrastructure building.

Core data

ID
60
Alias
ID_STRUC_RUSTIC_WATER_MILL
$Alias
$ID_STRUC_RUSTIC_WATER_MILL
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
WOOD-, Fd++, River+, Upg to Infra struc
DLC notes
-
Constraints
Rustic Water Mill
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
2
Money upkeep
2

Resources

FieldValue
Input_ResourceWood

Outputs

Output fieldValue
Food_Output15
Income_Output3
Steward_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
Water Mill
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers