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Iqta' Land Grant M. (Poor)

2AgricultureAgricultural

Description

The Iqta' Land Grant is the Muslim equivalent to the Manorial Demesne, but with a twist: Unlike the European feudal system, the Iqta' was not hereditary. This discouraged investment and maintenance, so there is a 10% chance per turn that an Iqta' Land Grant degrades to a less productive domain. But once in a while, with a change of owner, investments will be made and productivity will be restored. This event will also happen when a new ruler appears in the nation, as many Iqta's will be reshuffled to different grantees. (EVENT: 10% chance per turn to degrade down to subvariant III. If not then 5% to be fully restored. Also happens when ruler changes with a 25% chance.)

Core data

ID
58
Alias
ID_STRUC_MUS_IQTA2_LANDGRANT2
$Alias
$ID_STRUC_MUS_IQTA2_LANDGRANT2
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
AG, PFOOD+ LIVESTOCK-, Auth, Trsv Fd+
DLC notes
-
Constraints
Iqta' Land Grant M. (Poor)
Minimum population
5
Region max buildings
1
Minimum piety
-
Minimum stewardship
150
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
275
Infrastructure upkeep
2
Money upkeep
4

Resources

FieldValue
Input_ResourceLivestock
Output_ResourcePreserved Food x 1
BonusResource[0]Legumes
BonusResource[1]Flax
BonusResource[2]Horses

Outputs

Output fieldValue
Food_Output8
Steward_Output1

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Steward1

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_Iqta2_LandGrant2ID_MOD_STRUCTURE_MUS_IQTA2_LANDGRANT2Poor AdministrationTransverse output: Gain 1.5 food for any building under Agriculture category. Limit 12.
Loyalty Bonus: 5