Buildings · Impediments · Perks · Resources · Units
2AgricultureAgricultural
Cotton will be used to make clothes, as Wool does, using a Spinning Mill, a Tier II Commerce building. It can lead to much higher value garments though, using Dyes. Originally cultivated only by India, its cultivation spread over time to many hot climates in Europe. Its seed can be made into consumable oil.
| Field | Value |
|---|---|
| Output_Resource | Cotton x 1 |
| Output field | Value |
|---|---|
| Food_Output | 4 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| No linked modifiers | |||