Buildings · Impediments · Perks · Resources · Units

Farm Workhorses

2AgricultureAgricultural

Description

With the widespread development of craftsmen specialized in the production of harnesses and horseshoes, the usage of light horses to plough and more generally work muddy lands not fit for the work of bullocks became the norm. This building increases by one the number of buildings slots in the region.

Core data

ID
66
Alias
ID_STRUC_FARM_WORKHORSES
$Alias
$ID_STRUC_FARM_WORKHORSES
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Slot+1 TOOLS-
DLC notes
-
Constraints
Farm Workhorses
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
225
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceTools
BonusResource[0]Horses

Outputs

Output fieldValue
Food_Output4

Bonus outputs

Bonus fieldValue
Bonus_Infra5

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers