Buildings · Impediments · Perks · Resources · Units

Exotic Fruits Orchard

2AgricultureAgricultural

Description

Exotic fruits (including all citrus trees producing oranges and lemons) net a good income and are always in demand, but they have the common trait of requiring a hot climate. The debilitating heat will take a toll on the local population unless proper clothes can be provided to the workers. EVENT: Although only used as a bonus trade good, exotic fruits are in high demand in many societies. Their inherent health benefits can provide a nationwide health bonus, based on the total number of exotic fruits the gatherers collect (1% chance per fruit).

Core data

ID
69
Alias
ID_STRUC_EXOTIC_FRUITS_ORCHARD
$Alias
$ID_STRUC_EXOTIC_FRUITS_ORCHARD
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
EXOFRUITS+, Event
DLC notes
-
Constraints
Exotic Fruits Orchard
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
Id Aea Event Hotcultivation
Required terrain
-
Forbidden terrain
Terrain Cat Mountainous

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Output_ResourceExotic Fruits x 1
BonusResource[0]Cloth

Outputs

Output fieldValue
Food_Output5
Manpower_Output-1
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Manpower1
Bonus_Steward1

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers