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2AgricultureAgricultural
A replacement of the Fallow Field system, using the plough as a means to make the earth breathe better and seeding the resting field with coverage plants. Instead of keeping fields fallow half the time, they could be used every two years every three. The Improved Crop Rotation system has a base 1/15 chance per turn to be removed and immediately produce 150 food (EVENT), although the presence of Farm fields will slightly improve the odds (making the system more efficient). This represents the extra productivity achieved by the local farmlands from this practice.
| Field | Value |
|---|---|
| No resource fields populated | |
| Output field | Value |
|---|---|
| Food_Output | 3 |
| Infra_Output | 2 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Improved_Crop_Rotation | ID_MOD_STRUCTURE_IMPROVED_CROP_ROTATION | Improved Productivity | Food Bonus: 10% |