Buildings · Impediments · Perks · Resources · Units

Improved Crop Rotation

2AgricultureAgricultural

Description

A replacement of the Fallow Field system, using the plough as a means to make the earth breathe better and seeding the resting field with coverage plants. Instead of keeping fields fallow half the time, they could be used every two years every three. The Improved Crop Rotation system has a base 1/15 chance per turn to be removed and immediately produce 150 food (EVENT), although the presence of Farm fields will slightly improve the odds (making the system more efficient). This represents the extra productivity achieved by the local farmlands from this practice.

Core data

ID
71
Alias
ID_STRUC_IMPROVED_CROP_ROTATION
$Alias
$ID_STRUC_IMPROVED_CROP_ROTATION
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Food%, Event +150 food
DLC notes
-
Constraints
Improved Crop Rotation
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output3
Infra_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Improved_Crop_RotationID_MOD_STRUCTURE_IMPROVED_CROP_ROTATIONImproved ProductivityFood Bonus: 10%