Buildings · Impediments · Perks · Resources · Units

Copper Mine

1InfrastructureInfrastructure

Description

Copper is of widespread use in medieval time, as it is used to make Brass, an alloy both for common implements and for work of arts. Some readily usable metal for the military can also be harvested from the mine.

Core data

ID
83
Alias
ID_STRUC_COPPER_MINE
$Alias
$ID_STRUC_COPPER_MINE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
COPPER+, Health-
DLC notes
-
Constraints
Copper Mine
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
Mandatory_ResourceCopper Vein
Output_ResourceCopper x 2

Outputs

Output fieldValue
Infra_Output3
Metal_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mining Exploitation
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%