Buildings
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Impediments
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Perks
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Resources
·
Units
Mining Exploitation
1InfrastructureInfrastructure
Description
The Mining Exploitation is a prerequisite for all mines (except the Bog Iron Deposit extracted in swamps). A large amount of Wood will also be necessary to consolidate the shafts of the mining site.
Note: Metal mines will need a vein of the appropriate metal to be built, so unless you are in dire need of usable metal (the exploitation will give you a trickle each turn), build this structure only if you intend to also build a mine afterwards.
Core data
ID
81
Alias
ID_STRUC_MINING_EXPLOITATION
$Alias
$ID_STRUC_MINING_EXPLOITATION
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
WOOD-
DLC notes
-
Constraints
Mining Exploitation
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Wood |
Outputs
| Output field | Value |
| Metal_Output | 1 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- Mining exploitation will give you a single unit and is a pre-
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |