Buildings · Impediments · Perks · Resources · Units

Tin Mine

1InfrastructureInfrastructure

Description

Tin has been mined since ancient times for the production of bronze. It was also used as an alloy in making pewter, a flexible metal used extensively in the Middle Ages for the manufacture of plates, cups, bowls and utensils. Tin plating was a process of coating metal with tin to prevent rust, which was sometimes used to coat medieval construction materials such as nails and iron sheets.

Core data

ID
85
Alias
ID_STRUC_TIN_MINE
$Alias
$ID_STRUC_TIN_MINE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
TIN+, Health-
DLC notes
-
Constraints
Tin Mine
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
0
Money upkeep
2

Resources

FieldValue
Mandatory_ResourceTin Vein
Output_ResourceTin x 2

Outputs

Output fieldValue
Infra_Output3
Metal_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mining Exploitation
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%