Buildings
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Impediments
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Perks
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Resources
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Units
Brass and Pewter Smelter
1InfrastructureInfrastructure
Description
Brass was commonly used in the Middle Ages to make all sorts of implements for daily life, but also by the clergy to embellish religious structures. Brass is necessary for the Cauldronmaker, a Tier I Infrastructure building, and is used as a bonus by several other buildings.
It's an alloy made of copper and either zinc (common) or lead (rarer and more prestigious), although other metals can be used, even arsenic or aluminium.
Brass is not bronze, another copper alloy using Tin, which was much more common in ancient times. In Medieval times Tin is used to make pewter, an alloy used for decorative purposes.
Core data
ID
98
Alias
ID_STRUC_BRASS_SMELTER
$Alias
$ID_STRUC_BRASS_SMELTER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
COPPER- BRASS+, super-bonus
DLC notes
TN: Brass unused (ok), copper usage in religion must be added
Constraints
Brass and Pewter Smelter
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Copper |
| Output_Resource | Brass x 3 |
| BonusResource[0] | Tin |
| BonusResource[1] | Lead |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 2 |
| Bonus_Income | 5 |
| Bonus_Piety | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Difficult_Work | ID_MOD_STRUCTURE_DIFFICULT_WORK | Difficult Work | Health Penalty: 4% |