Buildings · Impediments · Perks · Resources · Units
1InfrastructureInfrastructure
This structure is a prerequisite to the second part of Tier I Infrastructure or Health buildings. It represents the gathering of craftsmen into a single place, where they can efficiently manufacture many goods.
| Field | Value |
|---|---|
| Input_Resource | Leather |
| BonusResource[0] | Tools |
| Output field | Value |
|---|---|
| Infra_Output | 8 |
| Bonus field | Value |
|---|---|
| Bonus_Infra | 5 |
Transverse output: Gain 1.0 infra for any building under Infrastructure category. Limit 12.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Craftsmen_Borough | ID_MOD_STRUCTURE_CRAFTSMEN_BOROUGH | Arduous Work | Transverse output: Gain 1.0 infra for any building under Infrastructure category. Limit 12. |