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Stone Mason

1InfrastructureInfrastructure

Description

Having a Stone Mason in the community is a big advantage for the construction of solid, multi-story buildings including the construction of castles and fortifications. It can evolve either into the Builder Hall or the Stone Cutter.

Core data

ID
101
Alias
ID_STRUC_STONEMASON
$Alias
$ID_STRUC_STONEMASON
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
STONE-, Infra++, Blds discount Infra(only)
DLC notes
-
Constraints
Stone Mason
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
0
Money upkeep
2

Resources

FieldValue
Input_ResourceStone

Outputs

Output fieldValue
Infra_Output10

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Craftsmen Borough
Upgrades to
Builder Hall, Stone Cutter
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_StoneMasonID_MOD_STRUCTURE_STONEMASONDevelopment Corner StoneStructure Costreduction: 12% (params: $JOB_KIND_INFRA_CONSTEFFECT)