Buildings
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Impediments
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Perks
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Resources
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Units
Boneworker
1InfrastructureInfrastructure
Description
Craftsmen versed in the making of objects of art will help the nomad or tribal population pass to future generations the history of their lives and deeds. In a more mundane approach, bones can also be used to make some tools for weavers, fishermen and many others trades.
Core data
ID
103
Alias
ID_STRUC_TN_BONEWORKER
$Alias
$ID_STRUC_TN_BONEWORKER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
Infra Blds discount, Leg+(0.1)
DLC notes
-
Constraints
Boneworker
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
20
Slot usage cost
1
Infrastructure cost
45
Infrastructure upkeep
0
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Livestock |
Outputs
| Output field | Value |
| Infra_Output | 1 |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 2 |
| Bonus_Income | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_BoneWorker | ID_MOD_STRUCTURE_TN_BONEWORKER | Bone Rattle | Structure Costreduction: 10% (params: $JOB_KIND_INFRA_CONSTEFFECT) |