Buildings · Impediments · Perks · Resources · Units

Fire Keepers

1InfrastructureInfrastructure

Description

Fire keepers have many uses in a tribal or nomad society. On a daily basis, they are tasked with the maintenance of the communal fires used for cooking. They also need to keep the great fires well-furbished and ready to be ignited, so that they could warn villages of impending enemy raids. As such, they help strengthen the authority of the local war chief.

Core data

ID
104
Alias
ID_STRUC_TN_FIREKEEPER
$Alias
$ID_STRUC_TN_FIREKEEPER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
Sws+
DLC notes
-
Constraints
Fire Keepers
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
65
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Wood

Outputs

Output fieldValue
Food_Output2

Bonus outputs

Bonus fieldValue
Bonus_Steward3

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
10
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_FireKeeperID_MOD_STRUCTURE_TN_FIREKEEPERAlways On FireStewardship Bonus: 5%