Buildings
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Impediments
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Perks
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Resources
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Units
Village Gardener
1InfrastructureInfrastructure
Description
Much less of a menial job than one would think, the Village Gardener was often recruited by the local lord to clean up the approaches and walls of his castle from vegetation. He also collects berries and wild fruits while working.
Core data
ID
106
Alias
ID_STRUC_VILLAGE_GARDENER
$Alias
$ID_STRUC_VILLAGE_GARDENER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
Siege+
DLC notes
-
Constraints
Village Gardener
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
0
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Nuts & Seeds |
Outputs
| Output field | Value |
| Food_Output | 1 |
| Infra_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Food | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |