Buildings
·
Impediments
·
Perks
·
Resources
·
Units
Early Furnace
1InfrastructureInfrastructure
Description
The Early Furnace is an upgrade of the Crude Smelter which is used to melt iron at a low temperature, making wrought iron (bendable). Adding Coal (charcoal preferably) will produce some steel of average quality. Can be upgraded further to the Tier II Furnace.
This is a superior version of the Bloomery, only available to Muslims nations, the result of contact with India and its excellent wootz steel manufacturing process.
Core data
ID
107
Alias
ID_STRUC_MUS_EARLY_FURNACE
$Alias
$ID_STRUC_MUS_EARLY_FURNACE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
IRON-, Metal+(4), Coal Bonus > Metal3
DLC notes
-
Constraints
Early Furnace
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
90
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Iron Ore |
| BonusResource[0] | Coal |
Outputs
| Output field | Value |
| Metal_Output | 4 |
| Income_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 1 |
| Bonus_Metal | 3 |
| Bonus_Steward | 2 |
Building tree
Requires
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Difficult_Work | ID_MOD_STRUCTURE_DIFFICULT_WORK | Difficult Work | Health Penalty: 4% |