Buildings
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Impediments
·
Perks
·
Resources
·
Units
Barber
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
Another profession that might seem to be of low importance, the Barber often doubled as a rudimentary surgeon, especially when an army is nearby! He will do what he can to fix the minor wounds (using his knives and razors!) of the soldiers, but also of the poorer peasants in the area unable to see anyone else. There is a modest (30%) chance that a unit recovering its effectiveness will also get a missing hit back, provided it is in supply (this chance is 100% with the Tier II Hospitals).
Core data
ID
114
Alias
ID_STRUC_BARBER
$Alias
$ID_STRUC_BARBER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
Health+(3), Cheap, HitRecov(3)
DLC notes
-
Constraints
Barber
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
45
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| Income_Output | 2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Manpower | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Barber | ID_MOD_STRUCTURE_BARBER | The bite of steel | Health Bonus: 3% Hitsrecovery: 3 |