Buildings · Impediments · Perks · Resources · Units

Barber

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

Another profession that might seem to be of low importance, the Barber often doubled as a rudimentary surgeon, especially when an army is nearby! He will do what he can to fix the minor wounds (using his knives and razors!) of the soldiers, but also of the poorer peasants in the area unable to see anyone else. There is a modest (30%) chance that a unit recovering its effectiveness will also get a missing hit back, provided it is in supply (this chance is 100% with the Tier II Hospitals).

Core data

ID
114
Alias
ID_STRUC_BARBER
$Alias
$ID_STRUC_BARBER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Health+(3), Cheap, HitRecov(3)
DLC notes
-
Constraints
Barber
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
45
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
BonusResource[0]Tools

Outputs

Output fieldValue
Income_Output2

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_BarberID_MOD_STRUCTURE_BARBERThe bite of steelHealth Bonus: 3%
Hitsrecovery: 3