Buildings
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Impediments
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Perks
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Resources
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Units
Water carrier
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
Water Carriers play a vital role in a tribal or nomadic society, as they are the ones who know where the springs and wells are. They will help the villagers get the water needed for drinking, cooking and washing.
EVENT:This building can help in containing epidemics.
Core data
ID
115
Alias
ID_STRUC_TN_WATERCARRIER
$Alias
$ID_STRUC_TN_WATERCARRIER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
Health+
DLC notes
Fight plague done
Constraints
Water carrier
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Manpower | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_WaterCarrier | ID_MOD_STRUCTURE_TN_WATERCARRIER | Each drop counts | Health Bonus: 4% |