Buildings · Impediments · Perks · Resources · Units

Water carrier

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

Water Carriers play a vital role in a tribal or nomadic society, as they are the ones who know where the springs and wells are. They will help the villagers get the water needed for drinking, cooking and washing. EVENT:This building can help in containing epidemics.

Core data

ID
115
Alias
ID_STRUC_TN_WATERCARRIER
$Alias
$ID_STRUC_TN_WATERCARRIER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Health+
DLC notes
Fight plague done
Constraints
Water carrier
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Tools

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_WaterCarrierID_MOD_STRUCTURE_TN_WATERCARRIEREach drop countsHealth Bonus: 4%