Buildings
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Impediments
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Perks
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Resources
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Units
Master Herbalist
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
Rarely will a person acquire such a vast knowledge of plants and their benefits, and thus become a master of their art, the equal of Galen perhaps, who knew hundreds of medicinal plants. As with the more common Herbalist, they will allow many people to stay healthy in the region.
Weigh carefully the choice of not to building this structure, as this is a rare proposal.
Core data
ID
121
Alias
ID_STRUC_MASTER_HERBALIST
$Alias
$ID_STRUC_MASTER_HERBALIST
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
HERBS++ Mpw++, Health+(8), Leg+
DLC notes
-
Constraints
Master Herbalist
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Open
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
135
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Output_Resource | Drugs & Herbs x 2 |
Outputs
| Output field | Value |
| Manpower_Output | 3 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
Upgrades to
None
Replaces
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Master_Herbalist | ID_MOD_STRUCTURE_MASTER_HERBALIST | Herbals and Virtues | Health Bonus: 8% |