Buildings · Impediments · Perks · Resources · Units

Iron Mine

2InfrastructureInfrastructure

Description

Iron was of greatest importance in the Medieval Ages. It is converted into steel in furnaces and then processed by smiths into hundreds of different objects, tools, armor, and weapons. He who has no access to Iron is condemned to be the vassal of a nation having some!

Core data

ID
129
Alias
ID_STRUC_IRON_MINE
$Alias
$ID_STRUC_IRON_MINE
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Metal, IRON++
DLC notes
-
Constraints
Iron Mine
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
190
Infrastructure upkeep
0
Money upkeep
4

Resources

FieldValue
Mandatory_ResourceIron Vein
Output_ResourceIron Ore x 3

Outputs

Output fieldValue
Infra_Output4
Metal_Output4

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Mining Exploitation
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%