Buildings · Impediments · Perks · Resources · Units

Marble Quarry

2InfrastructureInfrastructure

Description

Marble is a noble material used since antiquity for architecture and sculpture. It will be used to decorate prestigious buildings and monuments like manors, royal courts, cathedrals and mosques.

Core data

ID
131
Alias
ID_STRUC_MARBLE_QUARRY
$Alias
$ID_STRUC_MARBLE_QUARRY
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
MARBLE+
DLC notes
-
Constraints
Marble Quarry
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
4

Resources

FieldValue
Mandatory_ResourceMarble Vein
Output_ResourceMarble x 1

Outputs

Output fieldValue
Infra_Output4
Income_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers